Chuncks animation
Load the objects
cube.lwo.
I chose 24i/seconds
as time bases . For that, go into the 'Scene Editor ' then
in ' frames per Second' ; enter 24. The explosion will
start after about a second. The chunks will not appear during
this first second.
If you want a moving
object to explode, you will need to 'Parent' chunks.lwo object
to the cube.lwo object (which represents the object you want to
explode). In this tutorial, the cube will not move. So
we don't need to 'Parent' it.
In the ' objects
' panel select 'chunks' as Current Object. Click on 'Appearance
Options' tab. Then Click on 'E' near ' Object Dissolve' then
create keys at frames 33 and 34 (enter). At 0 and 33 frames,
put the value 100%. Set splines in 'Linear' for all keys(s).
Click on ' Use Envelope'
Now we will deal
with the ' Polygons Size' and ' Fractals Bumps' couple. These
are the tools which will enable us to make the object burst.
Click on the 'E'
of 'Polygons
Size' and
create keys at frames 33, 34 and 120. At frame 34, enter 16% and
at frame 120, enter 0%. It is necessary that the splines are in
' Linear'. Click on ' Use Envelope'
Click on the 'Deformation'
tab and on the 'Displacement Map' 'T'.
Texture Type :
'Fractals Bumps' |
Texture size :
60 cm, 60 cm, 60 cm |
Frequencies :
3 |
The fractal bumps
will control the explosion dynamics. The higher the values, the
more powerful the explosion.
The 'Texture size'
parameter will control the chaotic character of the chunks. The
smaller the values, the more chaotic the chunks.

Size:
1m, 1m, 1m (x,y,z)
|

Size:
20 cm, 20cm, 20 cm (x,y,z)
|
Click on 'Texture Amplitude'
'E' and then create keys at frames 33, 34 and 120. At frame 0,
33 and 34 enter 0. At frame 120 use 33. Splines must be set in
'Linear'.CLick on 'Use Envelope'.
The chunks are done.
If you do a render
test at the frame 44 for example you will see that the chunks
are made of polygons. What is rather not beautiful. To arrange
this, we will used motion blur. In the ' Camera ' panel
set the antialiasing as ' medium' and activate
the 'Motion Blur'.
Leave the value at 50%. Here is the result(chunks rendered alone):

The
polygones take a bit of depth.
Save the
scene.
Cube
Animation
In the 'Objects'
panel, select the 'Cube.lwo' object, click on the 'Appearence
Options' tab and then click on the 'E' of 'Object dissolve'. Create
keys at frame 33 and 34. At the frame 34, put the value 100%.
Set splines in linear for all keys (s). Click on ' Uses
Envelope'.
Gases Animation
Here also the gases
will be visible only after the first second and will gradually
disapear.
First 'Parent' the
objet gases.lwo at cube.lwo.(if you want)
In the 'object'
panel select 'gases' as Current Object. Click on the 'Appearance
Options' tab. Click on the 'E' near 'Object Dissolve' then
create keys at the frames 24, 30, 105 and 120. At the frame 0,
24 and 120 put the value 100%. At frame 30 and 105 enter 0%. Set
splines as 'Linear' for all keys(s). Click on ' Uses Envelope'
In order for the
gases to have an irregular aspect (and to move in time), we will
add fractal bumps. In the 'Objects ' panel, click on the
'Deformation' tab and then click on Displacement Map' 'T'.
Use these values:
Texture Type :
'Fractals Bumps' |
Texture size :
20 cm, 20 cm, 20 cm |
Texture velocity
: (x)0 m,(y)3.5 cm,(z)0 m |
Frequencies :
5 |
Click on the 'Texture
Amplitude' 'E', then create keys at frames 23, 24. At frame 0
and 23, enter 0%, and at frame 24, 0.06. It is necessary
that the splines are in 'Linear' Click on ' Use Envelope' and
go back in the main screen.
Now, in the 'Object'
panel, click on 'Object' Clone: enter 2. There are now 3 identical
objects ' gases'. Return to the frame 0, affect theirs of rotations
randomly then shift slightly their positions. It will look like
this:

Then for each sphere
create keys at the frame 23, 24 and 48. Return at the frame 0.
Then change the parametre ' Size ' as (x)0, (y)0, (z)0.
Use also (x)0, (y)0, (z)0 at frame 23. Then at the frame 24 use
(x)0;6, (y)0.6, (z)0.6 and finally at frame 48 use (x)1.2, (y)1.2,
(z)01.2.
To navigate between
keys, use the shortcut shift + left arrow or right arrow.
The spline must be set in 'Linear'
Vous can make a
preview between the frames 24 and 120 to see the result (saves,
removes the object ' debris.lwo and launch the preview. Once that
you have finished seeing reload the scene).
Voila the gases
are finish.
Save the
scene.
Lights animation
In the ' Lights'
panel add a light of the type 'Point
Light' and
put 'Shadow Type' on 'Off'. Rename it ' flare' and set the color
with: 244, 223, 70(rvb) (a clear yellow)
Click on the 'Light
Intensity'
'E' and create keys at the frame 23, 24, 34, 44, 54, 72, 96 and
120. Put the following values:
Frame
|
Value
|
0
|
0
|
23
|
0
|
24
|
300
|
34
|
216
|
44
|
300
|
54
|
400
|
72
|
228
|
96
|
300
|
120
|
0
|
Click on ' Use Envelope'
Activate the lens
flares. Click on 'Lens
Flares Options'.
Remove all options except ''Fade
Off Screen'
and 'Central Glow'.
Click on the of
'Flares Intensity'
'E' and create keys at the frame 23, 24, 34, 44, 54, 72, 96 and
120. Use these values: (The spline must be set in 'Linear'
):
Frame
|
Value
|
0
|
0
|
23
|
0
|
24
|
100
|
34
|
70
|
44
|
100
|
54
|
120
|
72
|
70
|
96
|
90
|
120
|
0
|
Click on 'Uses Envelope'.
Click on the 'E' of
'Flare dissolve' and create keys at frame 23, 24, 80 and 120.
Use the following values (the option linear must always be on):
Frame
|
Value
|
0
|
100%
|
23
|
100%
|
24
|
0%
|
80
|
0%
|
120
|
100%
|
Click on 'Uses Envelope'.
It is necessary
to 'parent' the light to the object which will explode if it moves.
In the Light panel,
select the light 'flare' and click on 'Clone Light' and use as
value '2'. There are now 3 lights 'flare'. For the second
light ' flare' use thes values for his color:252, 222, 160 (rvb)
(a clear yellow orange).
Return to the frame
0 and shift their positions
For the lights, it
is finished
Setting of the
general parameters
Camera : position 4.5
cm, 0 m, -4 m (x,y,z).
In the 'Camera'
panel set the antialiasing on medium and activate the motion blur.
Leave value at 50%.
Voila it is the end.
The gases are much better on a clear background (at least not
'black very dark'). You can launch final calculation. The disadvantage
of this method (you will realize it now), it is the slowness of
calculation.
When you will adapt
it to your object you will have to change all the sizes parameters.
And before you master the effect, a lot of experimentation will
have to be done.
Here are some images
of the explosion :


If you have any problems : bfv@free.fr
|